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Augmented Reality

The Scripps Research Institute | Molecular Graphics Lab


All molecular models shown are designed and output from our molecular modeling environment, PMV, and printed on a Z-Corp 406 3-D printer and a Stratasys Prodigy Plus printer.

Mobile AR app.
Access our mobile applications using computer vision and the Vuforia AR SDK from Qualcomm.

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Computer augmentation of two subunits of the SOD dimer which are tracked and manipulated independently. The electrostatic field is shown with small arrows that point along the local field vectors (they appear as small as dots in this picture), and the potential is shown with volume rendered clouds, with positive in blue and negative in red.

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A physical ball and stick model of an amino acid is augmented by computer graphics showing the spacefilling model superimposed.

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A physical articulated model of a polypeptide backbone is augmented with rotatable computer representations of amino acid sidechains.

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Physical protein backbone representation of HIV protease with computer graphic display of tl3 inhibitor. The pictures show the use of masking to give a compelling sense of virtual object realism. The top picture shows the scene with the mask using the geometry of the tangible model as the mask. The bottom picture shows the composite image when the masking is not in use. Notice how the three red oxygen atoms appear to be under the protein chain in the top image, while in the unmasked image the virtual component appears in front of the physical model.

FLARMV : we recently demonstrates the use of FLARManager and FLARToolkit with molecular models. The demo requires that you print, cut and glue paper marker to use as an avatar for interaction with the onscreen molecule. You will also need a webcam and the latest version of FlashPlayer (10). To provide additional functionalities for the demo, like mirroring the display, we have implemented the same code used by Eugene Zatepyakin, available from his repository. All demo are acccessible here:

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